Episode 143: One Last Jam with The “Dude” David Hussman

The Agile community recently lost its friend and one of its most inspirational members in David Hussman. Craig and Tony were privileged to speak to him in one of his last interviews at YOW! Conference in Brisbane.

  • David Hussman’s YOW! 2017 talk “Learning in Product: How Wrong are You Ready to Be?”
  • Extreme Programming Explained” is Agile’s White Album, just don’t read it backwards!
  • We make stuff up in software too much, rather than learning from the past and patterns
  • You can’t look at code and tell it is going to be a good experience and we don’t know our ideas are going to be great until we interact with them
  • The tenth principle – simplicity is essential
  • A good developer needs confidence and war wounds, same for Product Managers – they have shipped something crappy and don’t want to do that again
  • Cardboard User Story Mapping app
  • The Shallot (The Onion’s little brother)
  • Craig’s InfoQ interview with David Hussman
  • Dude’s Law – Value = Why / How, when how equals zero you get infinite value
  • Nonban – the least amount of process with the most real and measurable value
  • First follow the product, then follow the process
  • Product Discovery – you need a discovery cadence and a delivery cadence, we need product engineers as much as software engineers
  • Alan Cooper “You listen to what people say, but you don’t necessarily do it”
  • There is not enough written about how products are delivered well across multiple teams
  • We need more clever visualisations in our tools
  • We don’t need more UX designers, we need more people with UX skills
  • Interactions cut across stories – interaction driven design
  • Chaos engineering – moving beyond resilience to intuition, feels like the early days of Agile, no judgement just people trying cool things
  • ProductAgility.org website

TheAgileRevolution-143 (48 minutes)

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Episode 95: User Story Mapping (Something Something) with Jeff Patton

JeffPattonAfter chasing him across the east coast of Australia, Craig sits down with Jeff Patton at YOW! Conference in Sydney. Along the way they fail to remember the subtitle of Jeff’s “User Story Mapping” book and talk about:

  • Art school dropout to software developer to early Extreme Programming
  • Extreme Programming Explained” by Kent Beck (and we agree the first edition was the better version!)
  • One of the secrets to success is having a great relationship with customers
  • Early Agile colleagues included Eric Evans (“Domain-Driven Design“), Joshua Kerievsky (“Refactoring to Patterns” and Industrial Logic), Rob Mee (Pivotal Labs)
  • The product decisions on what to build matter most
  • YOW! Talk “User Story Mapping: Discover the Whole Story
  • Story Mapping addressed the problem of losing sight of the big picture when building very small things
  • Larry Constantine and Lucy Lockwood “Software For Use” – task modelling was the inspiration for Story Mapping
  • Impact Mapping was inspired by Effect Mapping
  • There is no way to build a story map and not stand in the shoes of someone using your product
  • They were initially called “stories” not “user stories”, because of the way we use them – it’s not a change in the way we write documents, its a change in the way we work
  • As a… I want… So that… is just a conversation starter, and they need titles!
  • Dependencies in story mapping – the map helps you see in slices, using stories helps you build the thing you need now
  • Passionate Product Owner course
  • The hope of the User Story Mapping book is that people think differently about stories
  • Your job in software development is not to build more crap faster, your job is to change the world
  • Jez Humble “Lean Enterprise” – output and impact
  • What we do now builds on an Agile foundation – but it is more than Agile – we are missing an umbrella term for product centricity
  • Raccoon! – Jeff likes it, but it doesn’t work in mountain states as they knock over garbage cans!

    TheAgileRevolution-95 (43 minutes)